Guitar Praise


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Guitar Praise

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Grab the guitar and play along with top Christian bands! Shred those riffs or blast the bass…you add a unique sound to the solid Christian rock. But watch out: if you can't keep up, the artists will take a break and stop the music. Crank it up and try again - you'll soon be rockin' with the best while praising the Lord!

Key Features:

-Features hit songs from popular Christian rock bands
-Includes wireless USB guitar controller.
-Two guitars can be connected at the same time, so two guitarists can play together - either on the same track or one on lead, the other on bass.
-Players press the fret buttons and strum on the strum bar in time to the color-coded notes as they scroll onscreen.
-Offers over 50 songs with 4 levels of play per song - from easy to expert. Beginners start slowly, but soon their fingers will be flying; - just like a real guitarist.
-Onscreen lyrics reflect Christian values. Vocalists can sing their hearts out as their friends play the guitar.
-Record keeping lets players store high scores per song and unlock new songs in sets of six as they progress through the game and post their scores online.
-Players can also earn new guitars with richer sounds and different effects.
-Works on Windows and Mac computers.
 

INCLUDES: CD-ROM game, wireless guitar controller, USB wireless adapter, detachable neck strap. Requires 4 AA batteries (not included).

SYSTEM REQUIREMENTS:

1 Ghz Windows PC with XP or Vista, 650MB available hard disc space, a 32MB 3D Video Card and one available USB port.

1 Ghz Mac with OS X 10.3 or later, 650MB available hard disc space and one available USB port.
 

 

Songs Included:

Flyleaf: Perfect Skillet: Rebirthing
Hawk Nelson: Friend Like That Spoken: Wind In My Sails
Inhabited: Rescue Me Spoken: Falling Further
Israel & New Breed: All Around Spur 58: Sleepwalkers
James Clay: Franklin Park Stellar Kart: Procrastinating
Jared Anderson: Blind Man SuperChick: We Live
Jennifer Knapp: Undo Me The Crucified: The Pit
Jeremy Camp: Tonight This Beautiful Republic: Going Under
Jessie Daniels: What I Hear Thousand Foot Krutch: The Flame in All of Us
Jonah33: Father's Song Thousand Foot Krutch: The Art of Breaking
Josh Bates: Perfect Day tobyMac: I'm For You
Kutless: Beyond the Surface Todd Agnew: This Fragile Breath
Kutless Hearts of the Innocent Warren Barfield: My Heart Goes Out
Lincoln Brewster: Spin Whitecross: Who Will Follow You
Nate Sallie: All About You Whitecross: When The Walls Tumble Down
Nevertheless: The Real 12 Stones: Broken
Bride: Same Ol Sinner Family Force 5: Love Addict
Caedmon's Call: There You Go Skillet: The Older I Get
Paul Baloche: Rock of Ages Newsboys: Something Beautiful
Paul Baloche: All the Earth Will Sing Your Praises Seventh Day Slumber: Awake
DC Talk: Jesus Freak Darrell Evans: So Good To Me
Red: Breathe Into Me Day of Fire: Reap and Sow
Petra: Backsliding Blues David Crowder Band: ForeverandForever Etc.
Pillar: When Tomorrow Comes Casting Crowns: Lifesong
Relient K: I Need You Hawk Nelson: The Show
Skillet: Savior  

  • Our Price: $99.99
  • Sale Price: $80.99
  • SKU: 381517
  • Availability: In Stock
  • Quantity:

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      Additional Information

    • Format: Audio CD
    • Author/Artist: Digital Praise
    • Publisher: DIG
    • Published: 9/15/2008
    • ISBN: 140031416X
    • ISBN 13: 9781400314164
    • UPC: 181826000587
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    Product Rating: (4.00)   # of Ratings: 5   Rate It! Click Here to rate this product


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    Showing comments 1-2 of 2
    1. Anonymous User on 11/14/2009, said:

    Well I have rock band and guitar hero and was hoping when I bought guitar praise thata I would like it as much as those games. Unfortunately, I do not. It's no where near the same quality. In fact, I don't like most of the songs with Guitar Praise either. Anyways, I also have jamband which is much more of a christian rock band game and does everything that guitar praise does but much better. Jamband also has way better songs and a lot more options including drum and bass play. Oh and you can add up to 4 microphones!!! for up to 4 singers too.
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    2. Tim on 11/11/2008, said:

    The Good Song List: there are some awesome guitar parts in these songs. Looking at it from a guitarist perspective, these songs are as good as the picks in any Guitar Hero game. Even the training song at the very beginning is very nicely done, and I think that getting your feet wet in this game is a better experience in this game than GH and RB, because of that song. The Guitar: If the Guitar hero guitar is 9/10, then I would place this guitar at 8/10, and the Rock Band guitar at 2/10. The actuator is a little looser than the Guitar hero guitars. It feels a little cheap, but is only noticeable when you do up-down-up-down strum patterns. I usually strum everything down (yes, even the fast stuff), so I don't have any complaints. The satisfying click that we all love with the guitar hero guitars is there, and I've found that I've been extremely accurate with this guitar. This puts to shame the garbage hardware that EA released with Rock Band. Activating star power is really my biggest complaint with the guitar. I have to hold it pretty near vertical to activate star power (known as spinners in this game) The Difficulty: I started out on expert mode. I played through the first 7 sets last night without failing once, but starting with set 5, I began noticing a huge challenge. The guitar solos were extremely well designed. I'd say that they were even better designed than many of the solos in GH and RB. They were challenging and fun. I'd say that this game is certainly easier than GH2 and GH3, but were more difficult than RB1 and RB2. I'd put it on par with GH1, although it's tough to say for sure until I get through the last set on expert. So I've already encountered songs that were far more difficult than I ever expected. Star Power, and note textures: Star power is known as spinners, since the notes that build star power actually spin. The shape of each note is a triangle (instead of a 3d lump of clay). I'm very pleased with the triangles, and with the graphics for the spinners. I think I actually like all of these changes over the GH games. On-screen information: Like DDR, each note played is classified as a perfect, great, good, or miss. This is all tabulated at the end of a song. The time remaining for the song is displayed on the screen. The current multiplier (1x - 16x) is on the screen, and when it changes, it flies as a sprite across the screen, a very nice enhancement over GH. The difficult to read health meter from GH has been replaced with a Marquee at the top of the screen with about 60 light bulbs. It's easy to gauge how close you are to filling the marquee, or how close you are to failing with this (as opposed to the ambiguous meter in GH). Also, there is a counter that shows your current combo (another term I've borrowed from DDR), and this is a welcome enhancement to the game. Another nice enhancement is the song lyrics displayed in an unused part of the screen (even though I did notice a misspelling or two.) The stats given when you finish a song are better than the basic stats you see in GH, but the breakdown of stats per song section is not available. The Bad Lack of hammer on/Lay-offs: The note sequences I've seen are fast enough that hammer on/ Lay-offs are really needed. Another extremely annoying problem with the game play is that for single notes, you must hold down the given string and no others. In all other similar games, you can hold down strings that are further up the neck, but not in this game. (ie holding down green and red when only the red is needed). This is my biggest complaint. Lack of beat lines on screen: In the GH and RB games, the notes are displayed on a large fretboard on the screen. As the notes move towards you, so do the fret lines. Those fret lines give you the tempo, and make it easy to see which notes are on beat, and which are offbeat. In Guitar Praise, the fret lines are the same distance apart, regardless of the tempo. The result is that they are meaningless, and the notes for the song never lie on the frets. This is my last major complaint with the game, the rest are small. The look and feel: Obviously a lot less cash was spent on this part of the game, in comparison to GH and RB. There aren't any animated audiences or on-stage theatrics. The default background is a simple wallpaper, but by going through the options, I was able to replace it with a very nice animation (sliding wallpaper with sprite objects in the foreground). I do really enjoy how snappy the response is. It is nice having the game on a hard drive so you don't need to wait for each new song to load. Synchronization: Honestly the synchronization between the visual and audio clues in the songs is much better than I expected. Having played a lot of DWI (Dance with Intensity) and SM (Step-Mania), I know that this is the first thing to suffer when making rhythm games with a limited budget. I'd say that the quality in this regard is very good (probably on par with ITG - In the Groove), but still below RB and GH. The average player will probably not notice this at all. Scoring: I'm not sure what is wrong with the scoring, but I feel as if I received 4-stars much too often. Finishing with a full marquee is not a challenge, even on songs that are probably too difficult. My girlfriend played a bit on beginner, and passed her first song with a 1-star, so I think that the grading curve must actually be much more stringent on the easier levels. Guitar-dubbing: As you know if you've watched the 25 minute video in the GH games, the whole song must be re-recorded with special equipment to make these games. When you miss a note in the game, the sound track will play just the first 100 msec (or so) of the note, and then you'll receive silence. This doesn't quite work in Guitar Praise for some reason. When you strum an incorrect note, a sound effect is played of someone botching the fretwork. This sound effect is way too loud, and is really very distracting. Lastly, I noticed that a few songs just have poor dubbing. Jesus Freak is the one that I noticed this the most. Having heard the original a number of times, I can attest that the bass part in the re-dub is a very poor version of the original -- the effects used just do not match the original. GH definitely has flaws in this regard too, but it seems to be more noticeable in Guitar Praise, probably only because I am more familiar with this music. Summary: I'm really dumb-founded how a low budget game could possibly be this good. There are actually many things that I think are better than the big-budget secular versions, and this should amaze anyone. Most of all, the game is truly fun. I planned to play just a bit last night, but just couldn't set it down. This is largely due to the great music and challenging note sequences, which is really the core part of the game. I would highly suggest this game to anyone who is currently considering it.
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